I think creating a space switch setup in Maya can be fairly easy if you know how to code. However, editing and debugging the setup can be complicated and needs a management system to handle the data.
I made this tool so it is both animator and riggers friendly. The UI is pretty interactive and the requirements for creating the setup are minimal. When adding a new space the tool guides the user by loading the previous made setup info to the tool.
The Marking menu provides a fast way to switch between spaces and executes a script to maintain the objects transformation when switching between spaces.
In the Edit and Debug tab you can view all the driver spaces and also edit their order and display names. You can even remove any of them or the whole setup cleanly if you want with out worrying about leaving some connected nodes behind in the scene.
For full explanation please check the tool's documentation page. Here is a quick video that covers most of the tool's functionality.
Hey guys, it been a while since I shared an update here.
I have been working on encapsulating some of my most used Modular functions that I use in my rigging pipeline and I believe that every rigger or an animator would need and sell it (for a reasonable price) on my cubebrush store.
I have already two modules prepared so far:
- A tool that would add stretch properties to an IK Handle joint chain. It doesn't just make the IK Handle stretchy but It would also allow for every joint in the chain to scale individually while the IK handle still evaluating properly. It would also create the common stretch lock feature.
- A space switching tool. A non destructive rigging tool, where you can always go back to the node and add more spaces on the fly.
Do you think you will find a use for these tools in your rigs? What are your favourite tools or modules that you like to use to create or enhance your rigs?